package app.server.project.core.constants;

/**
 * tcp底层基础控制命令
 */
public interface TcpCmd {
    /**
     * 心跳
     */
    int Heart = 1;
    /**
     * 登录
     */
    int Login = 2;
    /**
     * 错误提示
     */
    int Error = 3;
    /**
     * 等级变更
     */
    int Lv = 4;
    /**
     * 体力值变更
     */
    int Energy = 5;
    /**
     * ai coin 变更
     */
    int AiCoin = 6;
    /**
     * 赛道币种数据变更
     */
    int RaceVal = 7;
    /**
     * 任务变更
     */
    int Task = 8;
    /**
     * 基础信息变更
     */
    int UserInfo = 9;
    /**
     * 踢人
     */
    int Kick = 10;
    /**
     * 赛道热度值
     */
    int PK = 11;
    /**
     * 赛道热度值
     */
    int RechargeSuccessTon = 12;
    /**
     * 邀请刷新
     */
    int Invite = 13;
    /**
     * 赛道充值成功
     */
    int RechargeSuccessRace = 14;
    /**
     * 赛道充值成功
     */
    int UnLockRace = 15;
    /**
     * 赛道充值成功
     */
    int Free = 16;
    /**
     * 赛道充值成功
     */
    int Star = 17;
    /**
     * 补签成功
     */
    int Sign = 18;
    /**
     * 补签成功
     */
    int Hit = 19;
    /**
     * 补签成功
     */
    int HitRate = 20;
    /**
     * 解锁全部赛道
     */
    int UnLockRaceAll = 21;
    /**
     * 赛道点击次数
     */
    int PropClickNum = 22;
    /**
     * 赛道点击次数
     */
    int PropClickNumSuccess = 23;
    /**
     * 赛道点击次数
     */
    int ChanceTime = 24;
    /**
     * 爆率作用道具，购买成功
     */
    int ChanceTimeSuccess = 25;
    /**
     * ton币变更
     */
    int TonVal = 26;
    int BtcReward = 27;
    int SOLReward = 28;
    int RateReward = 29;
    int UnRateReward = 30;
    int USDVal = 31;
    int SOLRate = 32;
    int USDTRate = 33;
    int UnUSDTRateReward = 34;
    int USDTRateReward = 35;
}
